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	<title>Comments for brandorf.com</title>
	<atom:link href="http://www.brandorf.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brandorf.com</link>
	<description>The everyday ramblings of one nerd.</description>
	<lastBuildDate>Sat, 04 Feb 2012 09:56:12 +0000</lastBuildDate>
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		<title>Comment on The Computer by Kayla Seegars</title>
		<link>http://www.brandorf.com/my-cocktail-mame-machine/the-computer/comment-page-1/#comment-1756</link>
		<dc:creator>Kayla Seegars</dc:creator>
		<pubDate>Sat, 04 Feb 2012 09:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?page_id=143#comment-1756</guid>
		<description>Hiya, I&#039;m really glad I have found this information. Today bloggers publish just about gossips and internet and this is really irritating. A good blog with interesting content, this is what I need. Thank you for keeping this web-site, I&#039;ll be visiting it. Do you do newsletters? Can&#039;t find it.</description>
		<content:encoded><![CDATA[<p>Hiya, I&#8217;m really glad I have found this information. Today bloggers publish just about gossips and internet and this is really irritating. A good blog with interesting content, this is what I need. Thank you for keeping this web-site, I&#8217;ll be visiting it. Do you do newsletters? Can&#8217;t find it.</p>
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		<title>Comment on Merry Combobulations! by Design Games</title>
		<link>http://www.brandorf.com/2005/06/20/merry-combobulations/comment-page-1/#comment-1686</link>
		<dc:creator>Design Games</dc:creator>
		<pubDate>Thu, 08 Dec 2011 08:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=54#comment-1686</guid>
		<description>I was curious if you ever thought of changing the layout of your site? Its very well written; I love what youve got to say. But maybe you could a little more in the way of content so people could connect with it better. Youve got an awful lot of text for only having 1 or 2 pictures. Maybe you could space it out better?</description>
		<content:encoded><![CDATA[<p>I was curious if you ever thought of changing the layout of your site? Its very well written; I love what youve got to say. But maybe you could a little more in the way of content so people could connect with it better. Youve got an awful lot of text for only having 1 or 2 pictures. Maybe you could space it out better?</p>
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		<title>Comment on My Cocktail MAME Machine by Not Quite a Phoenix : Raising my MAME Machine From the Ashes. &#124; brandorf.com</title>
		<link>http://www.brandorf.com/my-cocktail-mame-machine/comment-page-1/#comment-1607</link>
		<dc:creator>Not Quite a Phoenix : Raising my MAME Machine From the Ashes. &#124; brandorf.com</dc:creator>
		<pubDate>Sun, 06 Nov 2011 20:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?page_id=84#comment-1607</guid>
		<description>[...] My Cocktail MAME Machine [...]</description>
		<content:encoded><![CDATA[<p>[...] My Cocktail MAME Machine [...]</p>
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		<title>Comment on Post-process glow in a GLSL shader. by Brandorf</title>
		<link>http://www.brandorf.com/2009/02/13/post-process-glow-in-a-glsl-shader/comment-page-1/#comment-1519</link>
		<dc:creator>Brandorf</dc:creator>
		<pubDate>Thu, 29 Sep 2011 03:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=415#comment-1519</guid>
		<description>There were quite a few graphical effects I wanted to do that unfortunately had to be cut from the game due to time restraints, deferred shading to fake radiosity like you mentioned was one.  However, I can&#039;t remember if the laptops we were developing on were capable of the effect.  They were old (pre-AMD) ATI cards, and had some dodgy openGL support in places.</description>
		<content:encoded><![CDATA[<p>There were quite a few graphical effects I wanted to do that unfortunately had to be cut from the game due to time restraints, deferred shading to fake radiosity like you mentioned was one.  However, I can&#8217;t remember if the laptops we were developing on were capable of the effect.  They were old (pre-AMD) ATI cards, and had some dodgy openGL support in places.</p>
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		<title>Comment on Post-process glow in a GLSL shader. by Robinson</title>
		<link>http://www.brandorf.com/2009/02/13/post-process-glow-in-a-glsl-shader/comment-page-1/#comment-1518</link>
		<dc:creator>Robinson</dc:creator>
		<pubDate>Wed, 28 Sep 2011 22:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=415#comment-1518</guid>
		<description>I&#039;m doing something like this now.  I&#039;m using deferred shading, so I can also place lights on the glowing patches (as nodes in the model itself) to simulate radiosity on adjacent surfaces fairly cheaply.  Did you ever consider this?</description>
		<content:encoded><![CDATA[<p>I&#8217;m doing something like this now.  I&#8217;m using deferred shading, so I can also place lights on the glowing patches (as nodes in the model itself) to simulate radiosity on adjacent surfaces fairly cheaply.  Did you ever consider this?</p>
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		<title>Comment on Hidden cost value of Education. by Plastic Pond</title>
		<link>http://www.brandorf.com/2008/09/29/hidden-cost-value-of-education/comment-page-1/#comment-779</link>
		<dc:creator>Plastic Pond</dc:creator>
		<pubDate>Mon, 08 Nov 2010 08:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=334#comment-779</guid>
		<description>embedded software is quite in demand these days coz more devices use microcontrollers                    ~</description>
		<content:encoded><![CDATA[<p>embedded software is quite in demand these days coz more devices use microcontrollers                    ~</p>
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		<title>Comment on Lua-fu by Red36</title>
		<link>http://www.brandorf.com/2009/08/19/lua-fu/comment-page-1/#comment-634</link>
		<dc:creator>Red36</dc:creator>
		<pubDate>Thu, 22 Oct 2009 18:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=483#comment-634</guid>
		<description>Then something startling took place. ,</description>
		<content:encoded><![CDATA[<p>Then something startling took place. ,</p>
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		<title>Comment on Drafted, or a voulenteer? by Ari</title>
		<link>http://www.brandorf.com/2009/08/14/drafted-or-a-voulenteer/comment-page-1/#comment-628</link>
		<dc:creator>Ari</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=475#comment-628</guid>
		<description>Shhh... Don&#039;t tell the instructors to give me more work. Its great to have you on the 0 A.D. development team! You&#039;ve been an excellent addition.</description>
		<content:encoded><![CDATA[<p>Shhh&#8230; Don&#8217;t tell the instructors to give me more work. Its great to have you on the 0 A.D. development team! You&#8217;ve been an excellent addition.</p>
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	<item>
		<title>Comment on Final Presentation by Andrew Clark Games &#187; Final Presentation Video</title>
		<link>http://www.brandorf.com/2009/04/29/final-presentation/comment-page-1/#comment-493</link>
		<dc:creator>Andrew Clark Games &#187; Final Presentation Video</dc:creator>
		<pubDate>Fri, 08 May 2009 23:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=460#comment-493</guid>
		<description>[...] I was going to post this here, but Brandon got around to it before me. This is the video eLisha recorded of our final presentation - Click Me [...]</description>
		<content:encoded><![CDATA[<p>[...] I was going to post this here, but Brandon got around to it before me. This is the video eLisha recorded of our final presentation &#8211; Click Me [...]</p>
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		<title>Comment on Post-process glow in a GLSL shader. by Juan</title>
		<link>http://www.brandorf.com/2009/02/13/post-process-glow-in-a-glsl-shader/comment-page-1/#comment-444</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 31 Mar 2009 04:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.brandorf.com/?p=415#comment-444</guid>
		<description>Hi Brandorf,
I am interested in replicating a similar effect for a small project that I am working on.
I read the article you point to, but as there is no sample code (even in the Book CD) I am finding it very hard to add this effect to my scene.
Would you mind sharing some insights / code / advice?
Thanks</description>
		<content:encoded><![CDATA[<p>Hi Brandorf,<br />
I am interested in replicating a similar effect for a small project that I am working on.<br />
I read the article you point to, but as there is no sample code (even in the Book CD) I am finding it very hard to add this effect to my scene.<br />
Would you mind sharing some insights / code / advice?<br />
Thanks</p>
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